Everdeep
A roguelite plunge into a world that eats. Three weapons, each the only answer to a kind of foe, through five swallowed biomes toward the Heart.
Small, deliberate games with real craft. Combat you feel, worlds with a pulse, no filler.
A roguelite plunge into a world that eats. Three weapons, each the only answer to a kind of foe, through five swallowed biomes toward the Heart.
Tap to throw, chain the combo, and chase the score in a one-thumb arcade game with desktop builds for Windows, Linux, and Mac.
A two-player paddle game in development. Built around local matches and a ball that responds to where it hits the paddle.
Falling blocks with clean pixel art, eased movement between cells, and a rebuilt Korobeiniki loop.
Jcorp Studios is a small independent shop. We build games the slow way: by hand, one honest slice at a time. No asset flips, no filler systems padding a menu. Every enemy, screen, and sound earns its place or it gets cut.
We ship in the open. Each build gets written up in the devblog with what changed and why.
We use modern AI tools as part of how we make games: art help, code help, fast iteration. Every output is directed, reviewed, and hand-tuned before it ships. Taste, design decisions, and the quality bar stay human. Nothing goes in unless it stands on its own.
We say this plainly because you deserve to know how the thing in your hands was made. Honesty about the process is part of the craft.
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