Everdeep 0.6.8: transformative relics, combat, and audio
Everdeep 0.6.8 is live. This build is about giving runs more identity. The item pool now has six relics that change how you move, target enemies, and manage risk instead of just adding another stat bump.
- Seam Walker turns a dodge through an enemy into one counter-weapon strike. It rewards committing to a close escape instead of only rolling away.
- Drowned Clock clears nearby hostile shots on a dodge-roll and converts each erased shot into FLOW. It gives bullet pressure a payoff when your timing is good.
- Cinder Witness makes a burning enemy's death call a temporary boon, with a cooldown. Fire builds now have a distinct finish rather than only damage over time.
- Trinity Vow asks for a brute, wisp, and spitter kill inside five seconds. Complete that chain to trigger a nova and gain FLOW.
- Ashen Crown grants a temporary boon after clearing a hostile room. It makes clean room clears matter from room to room.
- Shadow Tax pays out a heart for every six kills without damage. Getting hit resets the count, so it creates a real tension between staying aggressive and staying clean.
The six relics keep the game’s counter-weapon law intact: sword against brutes, boomerang against wisps, and sling against spitters. Their item tables, lore whispers, icons, and save-compatible enum indices are aligned with the expanded 88-item pool.
Combat now sounds different in your hands. Sword, boomerang, and slingshot impacts have their own voices instead of sharing one hit sound. Their distinct hit-stop, shake, sparks, enemy tells, and death beats remain in place, so the sound work strengthens the combat feel that was already there.
Hidden rune-plate puzzles got a small fairness pass. Their shimmer begins at roughly four units rather than 3.6, which helps when you are sweeping a room's edges without exposing a puzzle from across the room. Keys remain rare at one in ten floor rooms. Essence stays tied to depth, with the new-best bonus preserved, and early-run pressure is still gated by player level as well as depth.
The release record is clean too. Runtime version and bundle version now both read 0.6.8. The Windows build completed with zero errors, and a clean player launch showed no integrity, exception, or null-reference errors.