In development

Everdeep

A roguelite plunge into a world that eats.

The descent

The deep is a throat, and it is always hungry. You go down anyway — through five swallowed biomes, each remade by what it devoured, toward the Heart beating at the bottom.

Three weapons are the law of the place: the sword, the boomerang, the sling. Each is the only true answer to a kind of foe, so survival isn't about one favorite — it's about reading the room and switching in the moment.

Everdeep key art — the child at the top of the spiral descent

What's in it

Weapon-counter combat

Three weapons, each countering a foe family. Master the switch or get overrun.

A world with a pulse

Five biomes, hand-built enemies and bosses, and lore you find on the walls — no filler rooms.

Bosses that fight back

Varied arenas, telegraphed patterns, and wardens that call their own brood to the fight.

Every run different

Procedural descent with secrets, vaults, puzzles, and permadeath stakes.

StatusIn development
EngineUnity
PlatformsPC · Mobile
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